Importing the Unity Package:

Import your Unity Package into the scene by Double Clicking Shia_Bunnia.unitypackage An import window will appear. Click Import.

After importing the Unity Package you will find all the files related to the character under the folder Shia_Bunnia

Either open the Unity Scene File (White Icon) by double clicking it, or drag and drop the Prefab (Blue Icon) into your existing Unity Scene.

Avatar Descriptor

The avatar descriptor intentionally has the Blink, Playable Layers, Menu and Parameters left blank! These are added via a VRCFury script separately so you can add your own layers here!

The Blink is controlled by a custom blink controller and should not be added unless you remove the custom controller entirely.

Selecting A Hairstyle:

Before Uploading

This avatar is ALMOST Ready to Upload,

For Performance reasons the hair options for the avatar have to be chosen before upload. There is no menu to enable or disable each hair in game. (This is intentional)

Navigate under the Characters Hierarchy Shia Bunnia > Hair to select a hairstyle.

By default, all Hairstyles are Enabled. Using the checkbox in the “Inspector” menu, toggle between the different hairstyles.

Important!

Toggling off the hairstyles will still upload them! To not affect performance rank, you will need to remove the disabled hairstyles from the avatar by Deleting the Prefab or adding a VRCFury Component to delete on upload

Don’t worry! All of the hairstyles are still available in the Prefab “Shia Bunnia” and under the Assets folder. Just drag and drop the prefab “Shia Bunnia” into your scene again, or if that has been edited, drag and drop the prefab from the Assets/Addons/Base/Hair folder directly onto your characters hierarchy.

Paws & Claws

You can find the default body materials under Shiapra > Bunnia > Assets > Materials

By default, two sets of materials are included. One with paws enabled and one with paw/bean textures, and one without.

Enabling the Paws

By default the paws are disabled on the mesh, you will need to enable them with the Blendshapes Body_Pawpads_Hands & Body_Pawpads_Feet

This is because the textures are not designed to be swapped in game, so there’s not much of a point to make this an in game toggle.

Claws are enabled via an in game toggle in the radial menu, you can enable them in the Blendshape menu if you wish, but this will result in them not being able to be toggled off in game.


Next

Once you’re ready to upload, Visit Uploading Your Avatar if you need help. Otherwise check out FAQ